You also have a “Face Meter”, which basically means how famous (or infamous) you are in the underground society and as it levels up you get preset upgrades each level, and some new combat moves you unlock by collecting jade statues and bringing them to your old dojo master (who apparently will only teach you if you bring him statues, which seems a bit harsh of him…) This certainly makes the driving sections look a hell of a lot more exciting than they are…Īs for side missions and the like? Well, there are your usual open world stuff like street racing (good luck with that! Though the ramming helps at least…), fight clubs (one of the best parts of the game, frankly) and collectables aplenty, plus some RPG style side quests where you just meet up with a random person or gang member and do a quick mission for them, plus extra police missions like breaking up a riot, taking out a hostage-holding thug via a sniper rifle, that sort of thing, stuff that presumably isn’t canon to the core story… After you do each mission (main or side) you’re graded on Cop Score and Triad Score, and as you level up each you can pick certain upgrades, though frankly it’s way too heavily favoured for Cop Score as I reached the maximum level 10 about half way through the game and ended the game with Triad level 9. Thankfully a good portion of the game is based around hand-to-hand anyway, so it’s not too game breaking, plus the story is fun to follow, if a bit basic, so those two things carry you through it. I only managed to get through the shooting sections because if you jump over a table or short wall and press the fire button you go into a cinematic slow motion mode which means you can actually hit headshots very easily. It’s the only part of the game that feels out of date, but it feels it badly. The cover system is fine, but the aiming is twitchy, the hit detection is worse and it has that emersion-breaking “bullet sponge” effect where if you don’t score a headshot people just stand there taking 100 bullets to the chest before finally dropping. The driving is stiff and unresponsive (though the Burnout-style ramming system is fun!) and the shooting is frankly awful. Sadly where differs from GTA in the wrong way is… pretty much everything else. ![]() The combat is pretty much the ONLY reason to play Sleeping Dogs and even in 2020 I can say it’s still extremely fun. The hand-to-hand combat is fluid and extremely satisfying, with brutal hits, great looking counters and environmental attacks like ramming people’s heads into a fish tank, beating them to death with a phone booth phone or hanging them on meat hooks, with some special hand-to-hand finishes added when you enter a special mode achieved by countering and hitting without taking damage. Gameplay-wise the game is vastly different to GTA, but not always in a good way. ![]() Where it differs the most is the setting, as it’s based in Hong Kong and you’re actually an undercover cop, and although you still do some pretty bad things to “keep your cover” you also do missions for the police… which is a rather stupid thing for an undercover cop to do, but hey-ho. Sleeping Dogs is very much in the mould of GTA: an open world setting of a modern city, you do missions for various gangsters and crime syndicates, and you can do lots of side missions and activities around the map. Sleeping Dogs was released on the PS3, XBOX 360 and PC in August 2012, then two years later the upscaled “Definitive Edition” with all the DLC bundled was released digitally for PS4 and XBOX One, specifically October 2014. That’s a kick done by running up a wall… looks a lot “cooler” in motion…
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